Capcom takes 'Street Fighter 5' beta test offline until 'further notice'

July 28, 2015

Capcom has taken the Street Fighter 5 beta offline and has postponed it until further notice. The company said in a post on its Unity Blog that players were not having a good time, and after three days of testing the game it felt it was necessary to take it offline and deal with some pressing issues that affected players. The beta test went live for PlayStation 4 players on July 23, but was plagued from the start with performance  and connectivity issues.

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EMA reveals 2015-2016 board of directors

July 28, 2015

The Entertainment Merchants Association (EMA) has announced its new 2015-2016 board members. New to the board this year are Aaron Cherveny from Target, Michael Aragon from Sony Network Entertainment, and Cameron Douglas from M-GO.

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Northport, NY teen brings Sony and PlayStation to town

July 28, 2015

A Northport, New York (a village in Suffolk County, New York on Long Island's North Shore, in case you didn't know) teen has the distinction of being the only teenager in America to be selected among those whose created a video for the PlayStation contest "My Road To Greatness." In addition to being spotlighted by Sony in an upcoming video that will appear on its highly trafficked PlayStation Blog, the teen's home town of Northport will get to play Sony games at a special one-day event for the community.

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Subaltern Games releases alpha version of 'No Pineapple Left Behind'

July 28, 2015

Subaltern Games is hard at work on a game that pokes fun at the U.S. educational system, or more specifically, "No Child Left Behind" called No Pineapple Left Behind. Today the company announced the release of a playable alpha for No Pineapple Left Behind that lets you get a taste of what it is aiming for when the game is finally released.

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Research: Australians spend 88 minutes a day playing games

July 27, 2015

Australian video game industry trade group Interactive Games and Entertainment Association (IGEA) and Bond University have released their latest Digital Australia report, which details the habits of Australian game players and consumers.

According to the latest report, found here (PDF), 68 percent of Australians play video games,  with the average age of players at around 33-years-old. While the majority of players are male, an impressive 47 percent of players are female.

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FCC chairman will tell lawmakers net neutrality does not stymie ISP infrastructure investment plans

July 27, 2015

Federal Communication Commission (FCC) chairman Tom Wheeler is expected to tell U.S. lawmakers this week that the net neutrality rules implemented in early June will not interfere with internet service providers investing in infrastructure.

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Wii U TVii is getting put down in August

July 27, 2015

Nintendo plans to shut down the Wii U TVii service via a system update on August 11th, the company revealed. Nintendo said that it is shutting the service down because "it is time to focus our resources on other projects." The service launched a little under three years ago. At the time Nintendo thought it was a pretty big deal.

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Republican FCC commissioner calls AT&T-DirecTV merger condition a form of 'rate regulation'

July 27, 2015

Republican FCC commissioner Ajit Pai said that broadband rate regulations are coming, despite the fact that the FCC specifically said since before new regulations went to affect in June that it had no plans to regulate broadband.

Pai, who voted against the new rules in a February meeting that ultimately saw them approved, said that the ATT-DirecTV is a prime example of rate regulation.

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343 Industries explains why split-screen coop was cut from 'Halo 5'

July 27, 2015

In a lengthy post on Halo Waypoint, Halo 5 developer 343 Industries attempts to explain why it has eliminated split-screen cooperative play from the game. Split screen co-op play has been in every Halo game to-date until Halo 5, and fans have strongly expressed their displeasure in it being removed.

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RealNetworks sells Slingo and Social Casino division for $18 million

July 27, 2015

RealNetworks will sell its Slingo bingo/slot machine hybrid game franchise and its Social Casino division to Gaming Realms for $18 million, according to a GamesIndustry.biz report. Along with the sale of these assets, 60 employees will be shifted to the new company.

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Valve patches serious security hole in Steam

July 27, 2015

Valve has finally fixed an odd (and rather serious) bug that allowed hackers to easily take control of a Steam account using only a Steam username. The bug is detailed at length in this video, but the long and short of it is that the hijacking exploit took advantage of a security hole in Steam's password recovery system.

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Digital Kids Summit opening day keynote speaker revealed

July 27, 2015

Organizers of the Digital Kids Summit announced that Bjorn Jeffery, CEO and co-founder of Toca Boca, will be the opening day keynote speaker for its event. Toca Broca is a top mobile brand aimed at creating apps for children. It has released 28 apps that have been downloaded in 215 countries worldwide that have been downloaded over 90 million times to date.

Jeffery will discuss building a successful company, mistakes the company has made and the lessons it has learned over the last four years, and how Toca Boca is continuing to evolve and adapt in the digital media space.

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Razer buys out Ouya

July 27, 2015

Razer has purchased Android-based micro console maker Ouya’s software, technology and development teams in an undisclosed "all-cash" deal, according to an announcement made by the company this morning.  Ouya CEO Julie Uhrman has also left the company, according to a brief announcement made on Twitter this morning.

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Chinese government fully lifts ban on game consoles

July 27, 2015

The Chinese government has officially lifted the ban on all consoles being sold within the country.  Last year China began easing restrictions on console by allowing game console-makers like Sony and Microsoft to start manufacturing and selling consoles in Shanghai's free trade zone. The country did put some heavy restrictions for those wanting to release consoles in the region: for one, they had to be manufactured locally and each console had to be inspected and improved prior to release. Game software also had to be approved by government regulators.

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Super Podcast Action Committee - Episode 151: Q&A with SPJ AirPlay organizer Michael Koretzky

July 26, 2015

If you missed Saturday's live broadcast of Super Podcast Action Committee (Episode 151), you can watch the video replay on YouTube, to your left, or download it below.

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PHX Corphttp://www.polygon.com/2015/7/27/9050375/street-fighter-5-beta-offline-delayed Street Fighter 5 beta taken offline, now postponed indefinitely07/27/2015 - 9:51pm
Goth_Skunk@eZeek: Noooooooooo.... ;)07/27/2015 - 8:44pm
MechaTama31Re: Google+, wow. I never in a million years thought they would backpedal on that. I just resigned myself to not using commenting functions on any of their services.07/27/2015 - 6:21pm
E. Zachary KnightGoth, are you saying all women are fat. ;)07/27/2015 - 5:38pm
benohawkMake it more adorable and more gender neutral! Widescreen Dog and 16:9 their 16 kitten sidekicks07/27/2015 - 5:15pm
Goth_SkunkOr, if you prefer, Widescreen Woman.07/27/2015 - 4:12pm
Goth_SkunkWho will save us from this abominable practice?! Introducing WIDESCREEN MAN and his sidekick 16:9!07/27/2015 - 4:10pm
Andrew EisenInteresting coincidence. I tweeted about the evils of vertically oriented video just last night. https://twitter.com/AndrewEisen/status/62549836960397312007/27/2015 - 4:01pm
PHX Corphttps://www.youtube.com/watch?v=iJ_I9-CkzDE The Great Atari Ransack (The Jimquisition) Warning Vertical video syndrome in one scene07/27/2015 - 3:40pm
MattsworknameBout time google07/27/2015 - 3:33pm
james_fudgeugh. TG man :)07/27/2015 - 1:15pm
MechaCrashGoogle drops Google+ requirements for YouTube and other services: http://venturebeat.com/2015/07/27/google-is-dropping-its-google-requirement-across-all-products-starting-with-youtube/07/27/2015 - 12:55pm
benohawkThat still isn't Steam pay royalties. At best it is Bethesda not being willing to relicense the music,07/27/2015 - 12:51pm
Infophile(cont'd) different service. This often happened with TV shows, where music was only licensed for broadcast, but not for DVD release. So for many older shows, they either have to relicense it or use different/no music for the DVD release.07/27/2015 - 12:36pm
Infophile@benohawk: It most likely comes down to the original licensing agreement for the music in it. Often those agreements only license it for the medium it first releases in, so it has to be re-licensed if it's rereleased in a different form or through a ...07/27/2015 - 12:35pm
benohawkWhy would steam be paying royalties on anything in quake?07/27/2015 - 12:01pm
black mantaI recommend using the KMQuake II patch which supports .ogg music files, then downloading the music from someplace, then dropping it in to a music folder into the \baseq2 directory.07/27/2015 - 10:32am
black mantaI got Quake 2 during the Steam Quakecon sale. Funny thing is, there's no music for it! Guess Steam didn't want to pay the royalty fees or something.07/27/2015 - 10:30am
black mantaLike EZK, I also have a backlog of games. Right now I'm playing Crysis 3 for the first time, and replaying Quake 2.07/27/2015 - 10:29am
E. Zachary KnightZippy, No. It is because I have a backlog of games a mile long and have not bought to many new games, which includes Mass Effect.07/27/2015 - 9:28am
 

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